MechAlmond 机壳杏仁
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Let AI becomea new language foremotion and interaction

MechAlmond is exploring human-centered, AI-native interactive experiences, opening up new possibilities for how characters, worlds, and people connect.

A character with long blonde hair, holding a book
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01

Our Approach

AI will reshape how we connect with characters, worlds, and each other

Q01

Relationships

AI gives characters autonomy. How will our relationships with virtual characters evolve?

A / Our Answer

Relationships

Characters move beyond predefined content, gain independent "lives," and become deeply woven into our own.

Q02

Participation

As worlds begin to understand our intentions on their own, how will players take part in new kinds of "stories"?

A / Our Answer

Participation

At the heart of a story are choices and meaning, linked by events. We experience the outcomes of different choices firsthand and glimpse different possible lives.

Q03

Co-creation

When people and AI face the same world, how can they shape unique experiences together?

A / Our Answer

Co-creation

Human expression and system responses move the experience forward together, with clear boundaries and people in control.

02

AI-Native Company

A company of the future, run by AI

  1. 01A company with personality

    We make extensive use of the AI NPC technology we're proud of to build automated systems with personalities that work closely with our team. They're more than software: they're colleagues full of life.

  2. 02Product iteration

    We hand routine implementation to AI so we can test ideas faster, speeding up the traditional product design loop: intended experience—interaction design—technical implementation.

  3. 03Pioneers & Fellows

    Our human team members will spend more time talking with users, distilling their needs, coming up with creative solutions, and exploring frontier technologies, without getting stuck in repetitive work.

03

Experiences & Projects

Explore our flagship product

More projects

A character and a futuristic city in a game scene

02 PsiPlex

A yellow mechanical device in a game scene

03 BattleCap

04

About Us

A letter from our founding team: Here's to emotional resonance for all

Hi, I'm StellEdge, founder of MechAlmond. I'm happy to share what we're building.

We create interactive works of art—games—in search of "genuine emotional resonance for as many people as possible."

We love games. They're an art form about how we act and interact with the world. They go beyond any single form of interaction, engage all our senses, and give powerful expression to our understanding of life.

We care about "resonance" because we face a future where material abundance outpaces the richness of our inner lives. In this world, ability and resources aren't the only things that can be scarce. Motivation can be, too. To enrich everyone's inner lives, we distill our understanding of lived experience and recreate it through design, technology, and expression.

We hope everyone finds resonance in our work, sees life anew, and feels more deeply why their own existence matters.

We play, and prepare for life.

— StellEdge

Chen RuizhaoStellEdge/ CEO

Holds a bachelor's degree in Computer Science and Technology and a master's from the Digital Media and Artificial Intelligence Lab at Shanghai Jiao Tong University. Published multiple papers at ACM Multimedia and AAAI, and in IEEE TVCG, among other international conferences and journals. A young all-rounder in game development.

Liu GuohangFUSHIGI/ CTO

Holds bachelor's and master's degrees in Computer Science and Technology from Shanghai Jiao Tong University, with master's research at the BASICS Lab. His research focuses on mathematical logic and structural graph theory, with work at an advanced level in China.

Liao ZhuangzilongRedCat/ CPO

Holds a bachelor's degree in Mathematics and Applied Mathematics and a master's in Applied Psychology from Fudan University. Researched emotional experience in human-computer interaction at a cognitive psychology lab. A full-stack game designer.

We'd love to talk with people who share our interest in people, technology, and the future of interaction

Let's explore
the future of interactive entertainment